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TAMAYO -
AR Visitor Guide App

Augmented reality proof of concept to enrich museum visits through artwork recognition and spatial visualization

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Mexico, Mexico City

Interactive Developer

Unity

AR

Museum

PoC

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Project Snapshot

PROBLEM

Art exhibitions increasingly seek immersive and interactive formats, but visitors often lack accessible tools to explore detailed information about artworks using their own devices.

SOLUTION

A mobile AR visitor guide that allows users to scan artworks and exhibition plans to unlock contextual information, audio narration, and spatial visualizations.

RESULT

A functional proof of concept that demonstrated how augmented reality can enhance art exhibitions by combining education, immersion, and personal exploration.

My Contribution

Designed and developed the AR visitor guide prototype using Unity

Implemented image recognition to identify artworks through the device camera

Integrated audio narration to provide detailed context about each piece

Created a 3D spatial visualization that appears in AR when scanning exhibition plans

Presented the prototype to the curatorial and production team as a technology demo

Key Highlights

2

AR interaction modes (artworks + exhibition plans)

Mobile

Visitor-owned devices as the main interface

100%

On-demand information triggered through AR

Gallery

Technical Notes

Unity

C#

AR

Mobile

Touch Input

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Artwork recognition used to trigger contextual content in real time

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AR visualization designed to represent exhibition space and layout

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Prototype focused on clarity and accessibility for non-technical users

Impact

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Developed as a demonstrative prototype for a proposed immersive art exhibition

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Helped stakeholders visualize how AR could complement traditional artworks

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Opened the door to future interactive installations such as holograms, interactive walls, and immersive environments

Learnings

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This project highlighted how lightweight AR experiences can add value to exhibitions without overwhelming visitors. Allowing users to access content through their own devices created a personal and intuitive interaction model.

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Building the prototype reinforced the importance of simplicity in AR design. Clear triggers, stable recognition, and focused content were essential to ensure a smooth experience in a museum context.

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Presenting the application as a proof of concept demonstrated the role of prototyping as a communication tool. Even when projects are paused, interactive demos can help teams align around future possibilities and technological direction.

Interested in AR experiences for museums or cultural exhibitions?

Let's work together

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Discord username: coyoterobot

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