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MUVACA -
Museum Interactive Applications
Interactive applications designed to communicate cultural and educational content in a clear and engaging way
Mexico, El Triunfo-Baja California Sur
Interactive Developer
Unity
Museum
Installed

Project Snapshot
PROBLEM
Museums face the challenge of communicating large amounts of historical and cultural information in a way that is clear, engaging, and accessible to diverse audiences.
SOLUTION
A modular set of interactive applications combining timelines, multimedia galleries, educational games, and large-format projections to support different types of content.
RESULT
Twelve permanent interactive applications that allow visitors to explore, learn, and engage actively with the museum’s narrative.
My Contribution
Designed the modular interaction architecture used across all museum applications
Developed multiple Unity-based interactive experiences for different content formats
Implemented interactive timelines, multimedia galleries, and educational games
Built a wireless controller to manipulate content on a curved projection surface
Coordinated content integration and on-site deployment with the museum team
Key Highlights
12
Interactive applications delivered
1
Modular System
↑
Visitor satisfaction
Gallery

Technical Notes
Unity
C#
JSON
OSC
Projection Mapping
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Modular system designed to reuse components across multiple applications
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Architecture focused on content flexibility and long-term maintenance
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Optimized for continuous public use in a museum environment
Impact
Permanent installation in a regional cultural museum
Enables visitors of different ages to explore content at their own pace
Improves understanding of historical narratives through direct interaction
Learnings
This project reinforced the value of modular systems in cultural environments. Designing a reusable architecture made it possible to develop multiple applications efficiently while maintaining consistency across the entire museum experience.
Working with different content formats highlighted the importance of choosing the right interaction model. Timelines, games, and multimedia galleries each served a specific purpose in communicating complex information more effectively.
Developing museum interactives also emphasized the need to design for long-term public use. Clear interfaces and simple interaction patterns were essential to create experiences that remain accessible and durable over time.
Interested in building interactive systems for museums or cultural spaces?
Let's work together
Discord username: coyoterobot
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