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MUVACA -
Museum Interactive Applications

Interactive applications designed to communicate cultural and educational content in a clear and engaging way

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Mexico, El Triunfo-Baja California Sur

Interactive Developer

Unity

Museum

Installed

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Project Snapshot

PROBLEM

Museums face the challenge of communicating large amounts of historical and cultural information in a way that is clear, engaging, and accessible to diverse audiences.

SOLUTION

A modular set of interactive applications combining timelines, multimedia galleries, educational games, and large-format projections to support different types of content.

RESULT

Twelve permanent interactive applications that allow visitors to explore, learn, and engage actively with the museum’s narrative.

My Contribution

Designed the modular interaction architecture used across all museum applications

Developed multiple Unity-based interactive experiences for different content formats

Implemented interactive timelines, multimedia galleries, and educational games

Built a wireless controller to manipulate content on a curved projection surface

Coordinated content integration and on-site deployment with the museum team

Key Highlights

12

Interactive applications delivered

1

Modular System

Visitor  satisfaction

Gallery

Technical Notes

Unity

C#

JSON

OSC

Projection Mapping

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Modular system designed to reuse components across multiple applications

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Architecture focused on content flexibility and long-term maintenance

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Optimized for continuous public use in a museum environment

Impact

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Permanent installation in a regional cultural museum

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Enables visitors of different ages to explore content at their own pace

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Improves understanding of historical narratives through direct interaction

Learnings

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This project reinforced the value of modular systems in cultural environments. Designing a reusable architecture made it possible to develop multiple applications efficiently while maintaining consistency across the entire museum experience.

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Working with different content formats highlighted the importance of choosing the right interaction model. Timelines, games, and multimedia galleries each served a specific purpose in communicating complex information more effectively.

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Developing museum interactives also emphasized the need to design for long-term public use. Clear interfaces and simple interaction patterns were essential to create experiences that remain accessible and durable over time.

Interested in building interactive systems for museums or cultural spaces?

Let's work together

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Discord username: coyoterobot

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