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KALAN -
Interactive
Health & Wellbeing apps

Interactive applications designed to explore health as a social, and personal concept through play and reflection

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Mexico, Mexico City

Interactive Developer

Unity

Touch Input

Museum

Installed

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Project Snapshot

PROBLEM

Health is often understood only in terms of doctors and medicine, making it difficult for visitors to recognize the emotional, social, and environmental factors that influence wellbeing.

SOLUTION

A set of interactive experiences combining a memory-based infographic game and a dynamic survey designed to engage visitors before and after the museum tour.

RESULT

An interactive system that helps visitors reflect on their own definition of health and allows the museum to measure how perspectives change throughout the experience.

My Contribution

Designed and developed an interactive infographic memory game focused on health factors

Structured educational content around internal and external determinants of health

Created a dynamic, non-traditional survey using interactive mechanics instead of static forms

Developed a data collection system to store and export visitor responses

Integrated and deployed the experiences on a large-format 52-inch touch display

Key Highlights

2

Interactive experiences (game + survey)

52”

Large-format interactive touch screen

B/A

Before / After
visitor perception measurement system

Gallery

Technical Notes

Unity

C#

HTML

JSON

Touch Input

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Survey system designed to capture visitor input at two different points in the museum journey

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Interactive mechanics such as dragging and matching used to increase engagement

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Data structured to support later analysis by museum staff

Impact

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Installed as a permanent interactive exhibit in a national health and wellbeing museum

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Encourages visitors to rethink health beyond medical treatment

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Provides measurable insight into how the museum experience influences public perception

Learnings

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This project emphasized the power of interaction as a tool for reflection. Turning a survey into a playful experience helped visitors engage more honestly and thoughtfully with questions about their own health.

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Designing a before-and-after measurement system showed how interactive exhibits can generate meaningful data, not just engagement. The ability to compare responses helped demonstrate the museum’s impact on visitor perspectives.

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Working with sensitive topics such as health reinforced the importance of empathy and clarity in interaction design. Simple mechanics and clear language were essential to create an inclusive and respectful experience for all audiences.

Interested in interactive experiences focused on health, wellbeing, or social impact?

Let's work together

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Discord username: coyoterobot

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