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Game Systems &
Prototyping in Unity

Exploring gameplay systems, mechanics, and interactive architecture through long-term prototyping practice in Unity

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Mexico, Mexico City

Game Designer

Unity

Prototyping

8+ years

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Project Snapshot

PROBLEM

Developing strong game design skills requires continuous experimentation, iteration, and direct interaction with gameplay systems beyond theoretical knowledge.

SOLUTION

An ongoing prototyping practice using Unity as both a game engine and a flexible interactive systems platform to design, test, and refine mechanics across multiple genres and formats.

RESULT

20+ interactive prototypes developed over more than a decade, ranging from traditional gameplay experiments to expanded interactive systems integrated into museum and installation environments.

Practice & Development

Designed and implemented gameplay systems from scratch using C#

Built core mechanics in both 2D and 3D environments across multiple genres

Developed player controllers, interaction systems, and progression loops

Iterated rapidly to test balance, pacing, feedback, and system behavior

Adapted projects to evolving Unity workflows and engine updates

Key Highlights

10+

Years working with Unity

20+

Interactive demos developed

Genres

2D - 3D - Puzzle - RPG - Action - Exploration

Gallery

Technical Notes

Unity

C#

Shader Graph

VFX Graph

UI Toolkit

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Integrated modular gameplay systems for scalable prototyping

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Transitioned from Legacy Input to the New Input System

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Migrated from Legacy UI to newer UI workflows

Impact

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Strengthened systems thinking and gameplay architecture skills

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Built confidence in rapid prototyping and mechanic validation

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Expanded Unity beyond conventional gameplay use into interactive cultural and educational experiences

Learnings

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Over nearly a decade of practice, Unity has become more than a development tool—it has become a creative laboratory. Continuous prototyping reinforced the importance of iteration, modularity, and clear system design when building interactive experiences.

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Staying updated with evolving engine features, documentation, and community practices highlighted the importance of adaptability in a rapidly changing technological landscape. Transitioning between engine systems and workflows strengthened technical flexibility and long-term maintainability skills.

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Participating in game jams further emphasized rapid decision-making, collaboration, and execution under time constraints—core abilities in both independent and studio environments.

Interested in game systems design, prototyping, or technical game development?

Let's work together

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Discord username: coyoterobot

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